1–24 of 46
Iron Spine Nighthorse
PWR 4,558
Leader skill
400% Damage and HP for all Water Human Heroes in GvG attacks.
Battle skill
Increase Human ATK by 35% plus an additional 10% per 20 Human Intensity, up to max of 400% for 1 turn. If you have 8 Water Power Gem Is or higher on the board, this is increased by 10x.
Passive skill
Every 3 turns, create 4 Water Power Gem Is. If you are Resilient, this is increased to Power Gem IIs.
Hard Hearted Josephine
PWR 4,558
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Become immune to damage for 1 turn. If hit by an enemy attack while immune, heal for 5% RCV per 5 Human Intensity.
Passive skill
Each time this hero attcks, it creates 5 Water Gem, plus 1 additional Water Gem if Resilent is active, and increase Human Intensity by 5.
Josephine Quickdraw
PWR 4,556
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Become immune to damage for 1 turn. If hit by an enemy attack while immune, heal for 5% RCV per 2 Human Intensity. If attacked while immune, become Resilient, gaining 25% damage reduction for 3 turns.
Passive skill
Each time this hero attcks, it creates 3 Water Gems, 2 Power Gem IVs, plus 1 additional Power Gem if Resilent is active, and increase Human Intensity by 10.
Dynamite Dougall
PWR 4,858
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Increase Human ATK by 50% plus an additional 10% per 10 Human Intensity, up to max of 500% for 1 turn. If you have 8 Water Power Gem Is or higher on the board, this is increased by 10x.
Passive skill
Every 3 turns, create 6 Water Power Gem Is. If you are Resilient, this is increased to Power Gem IIs.
Crowblade Raidou
PWR 4,558
Leader skill
400% Damage and HP for all Water Corrupt Heroes in GvG attacks.
Battle skill
Creates 2 Water Power Gem I's, and 1 Celebration Tile on the gem board. These celebration tiles create Water Power Gem IIs above them for 4 turns.
Tannu the Cunning
PWR 4,526
Leader skill
300% Damage and HP for all Water Corrupt Heroes
Battle skill
Increases Corrupt Intensity by 10. Creates 5 Water Gems.
Passive skill
Heal for 5% Max HP every turn.
Golden Trickster
PWR 4,556
Leader skill
300% Damage and HP for all Water Corrupt Heroes
Battle skill
Tigger 1 Celebration tile, plus 1 additional per 150 Corrupt Intensity, rounded down, max of 10. Tiggering a Celebration tile creates Water Power Gem IIs in the same row and column as the tile.
Karasu, Phantom Thief
PWR 4,858
Leader skill
300% Damage and HP for all Water Corrupt Heroes
Battle skill
Creates 2 Water Power Gem I's, and 1 Celebration Tile on the gem board. These celebration tiles create Water Power Gem IIs above them for 4 turns.
Primo Obeida
PWR 4,556
Leader skill
400% Damage and HP for all Water Technological Heroes in GvG attacks.
Battle skill
Start or increase a Water Gemfall by 30 gems, causing the next 30 gems to drop to have an extremely high chance of being Water Gems for 1 turn. This stacks with other Water Gemfall skills.
Passive skill
If a Gemfall is active, when Water Gems are matched, increase ATK of all Technological Heroes by 1% per 5 Water Gemfall stacks for 1 turn.
Aquia, Conductive Drake
PWR 4,526
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Apply Shared Destruction to 1 Technological Hero, plus 1 additional Technological hero per 100 Technological Intensity, rounded down. Shared Destruction destroys 6 non-Water Gems and heals for 90% RCV each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, destroy 6 non-Water gems and heal for 90% RCV. * Increases Technological Intensity by 5 per turn.
Draconic Irrigator
PWR 4,556
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Destroys all non-Water Gems and spawns 2 Power Gem IIIs plus 2 more per 100 Technological Intensity, rounded down.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Technological Intensity and gain 50% ATK for all heroes for 2 turns.
Marvel of Meido
PWR 4,858
Leader skill
400% Damage and HP for all Water Technological Heroes
Battle skill
Start or increase a Water Gemfall by 40 gems, causing the next 40 gems to drop to have an extremely high chance of being Water Gems for 1 turn. This stacks with other Water Gemfall skills.
Passive skill
If a Gemfall is active, when Water Gems are matched, increase ATK of all Technological Heroes by 3% per 5 Water Gemfall stacks for 1 turn.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Wendae, Prevaling Warrior
PWR 3,494
Leader skill
400% Damage and HP for all Water Honored Heroes in GvG attacks.
Battle skill
Generates 5 Honored Intensity and attacks for 4,000% ATK, plus 2,000% for every 5 stacks of Honored Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Honored Intensity and gain 50% ATK for all heroes for 2 turns.
Askooka, Clutch Guardian
PWR 3,377
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Creates 2 Water Gems both now and for the next 2 turns, plus 1 additional Water Gem per 20 Honored Intensity, rounded down.
Passive skill
Increases Honored Intensity by 5 per turn.
Aurora Materna
PWR 3,494
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 40%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Pacifica, Ocean Matriarch
PWR 3,742
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 50%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.