Pick a hero to see the Dragoons recommended for it and those that specialise in its types, or browse Dragoons by affinity and specialty.
Shows recommended Dragoons and Dragoons of the same affinity specialising in the hero's types.
Specialty (hero type)
29 Dragoons
Havok, Universal Undoer
PWR 15,339
Leader skill
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 4 Dark Power Gem IIs, plus 1 more per 250 Noble Killer Intensity.
Passive skill
This hero starts the battle with its Battle Skill fully charged and 20% increased ATK for 1 turn.
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relics that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Dark Power Gem Is, and increases Immortal Killer ATK by 100% for 1 turn.
Passive skill
Whenever a Battle Skill that creates Power Gems is used, heals for 1,000% Hero RCV.
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 4 Dark Power Gem Is. If there are 5 or more stacks of Showtime active, creates 4 Dark Power Gem IIs next turn as well.
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Spawns 4 Dark Gems. If The Hunt is active, spawns 4 Power Gem I's instead.
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks.
Battle skill
Creates 4 Dark Power Gem Is. This effect is doubled while under the effect of the 'Madness' buff.
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 4 Dark Power Gem Is. Attack for up to 250,000% ATK at a rate of 62,500% + 62,500% per 100 Dark Slayer Skill Points..
415% Damage, 475% HP, and 600% RCV for all Dark Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 6 Dark Power Gem I's. If there are 4 or more Dark Power Gem IV's on the board, create 6 additional Dark Power Gem I's and heal for 120% of RCV.
Passive skill
If there are 8 or more Dark Power Gems on the board, increases God Heroes ATK by 65% plus 3% per 20 God Intensity, rounded down, for 1 turn.
415% Damage, 475% HP, and 600% RCV for all Earth Heroes in GvG attacks. Heroes and Relics that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Upgrades 5 Earth Power Gems to 1 level higher, then creates 2 Earth Power Gem Is.
Passive skill
At the start of each turn creates 1 Earth Power Gem I.
415% Damage, 475% HP, and 600% RCV for all Earth Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Destroys 15 non-Earth Gems, plus 3 additional Gems for every 30 Earth Slayer Skill Points, rounded down, and creates 2 Earth Power Gem IIs. Cleanse 1 debuff. Heal for 100% Self RCV per gem destroyed.
Passive skill
If the enemy casts a debuff, create 1 Earth Power Gem III. This can trigger once per turn.
415% Damage, 475% HP, and 600% RCV for all Earth Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Earth Power Gem Is. This effect is doubled while under the effect of the 'Soul Link' buff.
415% Damage, 475% HP, and 600% RCV for all Earth Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Spawn 3 Earth Gems. If Overgrowth is active, spawn 3 Power Gem I's instead.
415% Damage, 475% HP, and 600% RCV for all Earth Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Start or increase an Earth Gemfall by 50 gems, causing the next 50 gems to drop to have an extremely high chance of being Earth Gems for 1 turn. This stacks with other Earth Gemfall skills. This can trigger Gretel, Sniping Falconer's ability: Sugar Rush.
Passive skill
If a Gemfall is active, when Earth Gems are matched, increase ATK of all Corrupt Heroes by 6% per 5 Earth Gemfall stacks for 1 turn.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Fire Power Gem IIs now and at the start of the next 3 turns.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Increases Arcane Killer ATK by 100% for 1 turn. Creates 3 Fire Power Gem Is.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 4 Fire Power Gem Is. While Jaunted, this is doubled.
Passive skill
Every 3 turns, creates 4 Fire Power Gem Is. While Jaunted, this is doubled.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Fire Power Gem Is, and receives the 'Bonus Attack' buff for one turn. While Bonus Attack is active, this hero will strike an additional time on its next attack dealing exactly 75% of the damage of the main attack.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 2 Fire Power Gem Is and adds 'Budding Polarity' to the battle for 3 turns. Budding Polarity begins NEGATIVE, and decreases damage taken by heros and enemies by 5%. On the third turn, creates 2 Fire Power Gem Is and flips to POSITIVE, which increases damage taken by heroes and enemies by 5% for 1 turn.
415% Damage, 475% HP, and 600% RCV for all Fire Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 4 Fire Power Gem Is. Increase Fire Slayer ATK by up to 600% of this hero's RCV for 2 turns, at a rate of 150% + 150% per 100 Skill Points.
415% Damage, 475% HP, and 600% RCV for all Light Heroes in GvG attacks. Heroes and Relics that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates a Power Gem Trap for 1 turn. If attacked while the Trap is active, spawns 6 Light Power Gem Is.
Passive skill
Begin the battle by pinching 2 non-Green Gems into Light Gems!
415% Damage, 475% HP, and 600% RCV for all Light Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Light Power Gem Is and heal for 1,000% Hero RCV. If you are over 50% HP, the Power Gems are doubled. If you are under 50% HP, the healing is doubled.
415% Damage, 475% HP, and 600% RCV for all Light Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 3 Light Power Gem Is. This effect is doubled while under the effect of the 'Chronology' buff.
415% Damage, 475% HP, and 600% RCV for all Light Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Start or increase a Light Gemfall by 20 gems, causing the next 20 gems to drop to have an extremely high chance of being Light Gems for 1 turn. This stacks with other Light Gemfall skills.
Passive skill
If a Gemfall is active, when Light Gems are matched, increase ATK of all Giant Heroes by 3% per 5 Light Gemfall stacks for 1 turn.
415% Damage, 475% HP, and 600% RCV for all Water Heroes in GvG attacks. Heroes and Relics that passively generate any Intensity or Skill Points generate 10% more in GvG attacks, rounded down.
Battle skill
Creates 5 Water Power Gem IIs, plus 1 per 200 Beast Killer Intensity.
Passive skill
At the start of each turn, charge the Battle Skills of all Beast Killer heroes by 12,5%. Does not affect the firs turn.
415% Damage, 475% HP, and 600% RCV for all Water Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity or Skill Points generate 10% more in GvG attacks.
Battle skill
Creates 3 Water Power Gem Is, and receives the 'Bonus Attack' buff for one turn. While Bonus Attack is active, this hero will strike an additional time on its next attack dealing exactly 75% of the damage of the main attack.