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Masters of the Valiance
PWR 14,650
Leader skill
300% Damage and 600% HP for all Water Beast Killer Heroes
Battle skill
Creates 2 Water Power Gem IVs, plus 1 more per 100 Beast Killer Intensity. If the Masters of the Valiance are Fully Loaded, they unleashes their ammo, creating 2 more and removing Fully Loaded. This count as a seperate Power Gem Battle Skill activation.
Passive skill
If the Masters of the Valiance do not attack on his turn, they instead duck in cover and reloads, gaining the Fully Loaded property, and reducing all damage taken by 20%. The Masters of the Valiance starts the battle Fully Loaded. * Every time a hero activates a Power Gem Battle Skill, creates 1 additional Water Power Gem I, and increases Beast Killer ATK by 10%. This effect stacks with itself. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Water Slayer Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Fabled Sojourners
PWR 14,650
Leader skill
300% Damage and 600% HP for all Water Beast Killer Heroes
Battle skill
Creates 3 Water Power Gem IIIs, plus 1 per 200 Beast Killer Intensity, then counts the number of Water Power Gems on the board. At the start of the next turn, Dorothy clicks her heels together and spawns twice that many Power Gem IIs.
Passive skill
Whenever this hero attacks, increase the total damage dealt by Beast Killer heroes by 50% and decrease all damage taken by 10% for the following turn. * At the start of each turn, charge the Battle Skills of all Beast Killer heroes by 25%. Does not affect the first turn. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Water Commander Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Party Posse of Power
PWR 10,986
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Spawn 5 Water Gems. If Party Time is active, spawn 5 Power Gem IV's instead. On next turn begin, heals for 4,000% Hero RCV, Once per activation, If this Hero attacks while this skill is active, spawn 4 Water Power Gem IIs and apply the 'Party Time' status for 1 turn. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Slayer Skill Points and Beast Killer is active.
Passive skill
Cleanses 1 Enemy Debuff from a Hero at turn begin. Cooldown: 3 Turns * When 10 Water Power Gem Is or greater are on the board, increases Water Slayer ATK by up to 40% at a rate of 10% plus an additional 10% per 100 Water Slayer Skill Points for 1 turn. * When this hero attacks, increases Water Slayer Skill Points by 10.
Killer skill
Increases Water Slayer Damage by 400% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
The Beast Breakers
PWR 9,987
Leader skill
300% Damage and HP for all Water Commanders Heroes
Battle skill
Creates 5 Water Power Gem IVs and increases Water Commander ATK by up to 40% for 1 turn, at a rate of 10% plus an additional 10% per 100 Skill Points. If there are 5 or more stacks of Power Up active, creates Power Gems and increases ATK for the next turn as well. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Beast Killer is active.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.