97–120 of 170
Sniping Watchhawk
PWR 4,525
Leader skill
300% Damage and HP for all Light Creature Heroes
Battle skill
Increases Creature Intensity by 10. Creates 5 Light Gems both this and next turn. Increases RCV by 5% per 5 Creature Intensity, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Arcane Henga
PWR 4,526
Leader skill
300% Damage and HP for all Earth Giant Heroes
Battle skill
Apply Earthen Aid to 1 Giant Hero, plus 1 additional Giant hero per 100 Giant Intensity, rounded down. Earthen Aid creates 3 Earth Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Earth Gems.
Kanim, Mutant Marauder
PWR 4,342
Leader skill
300% Damage and HP for all Dark Honored Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 20 Honored Intensity, rounded down.
Passive skill
Ever turn, heal for 5% of missing HP * Increases Honored Intensity by 5 per turn.
Aquia, Conductive Drake
PWR 4,526
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Apply Shared Destruction to 1 Technological Hero, plus 1 additional Technological hero per 100 Technological Intensity, rounded down. Shared Destruction destroys 6 non-Water Gems and heals for 90% RCV each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, destroy 6 non-Water gems and heal for 90% RCV. * Increases Technological Intensity by 5 per turn.
Apep, Chaotic Carnage
PWR 4,342
Leader skill
300% Damage and HP for all Fire God Heroes
Battle skill
Apply Malign to 1 God Hero, plus additional God hero per 100 God Intensity, rounded down. Malign creates 3 Fire Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Fire Gems.
Astro & Amaclyes
PWR 4,342
Leader skill
300% Damage and HP for all Light Special Heroes
Battle skill
Creates 2 Light Gems both now and for the next 2 turns, plus 1 additional Light Gem per 20 Special Intensity, rounded down.
Passive skill
If the entire board has been converted to a rainbow in one turn, heal for 500% of team RCV. * Increases Special Intensity by 5 per turn.
Tistera the Bladesister
PWR 4,342
Leader skill
300% Damage and HP for all Earth Creature Heroes
Battle skill
Increase Creature Intensity by 10. Create 5 Earth Gems.
Passive skill
Heal for 5% Max HP every turn.
Makwa, Tech Marvel
PWR 4,526
Leader skill
300% Damage and HP for all Dark Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Dark Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Venna, Seeker of Glory
PWR 4,342
Leader skill
300% Damage and HP for all Fire Corrupt Heroes
Battle skill
Adds 10 Corrupt Intensity, then attacks for ATK* 1.250% plus 200% per 5 intensity. If you are below 50% max HP, spawn 4 Fire Gems.
Passive skill
When the enemy attacks, increase Corrupt ATK by 40% for 1 turn. This can trigger once per turn, and stacks with itself from multiple heroes.
Orsang, Rocket Goblin
PWR 4,342
Leader skill
300% Damage and HP for all Light Human Heroes
Battle skill
Adds 10 Human Intensity and create 2 Light Power Gem I\'s. If there is at least 1 Light Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Orsang creates one Light Power Gem II.
Ophra the Conjurer
PWR 3,742
Leader skill
300% Damage and HP for all Earth Mystic Heroes
Battle skill
Apply Grains of Soul to 1 Mystic Hero, plus 1 additional Mystic hero per 100 Mystic Intensity, rounded down. Grains of Soul creates 3 Earth Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Earth Gems. * Increases Mystic Intensity by 5 per turn.
Nighthawk, Lunar Ranger
PWR 3,742
Leader skill
300% Damage and HP for all Dark Highborn Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 20 Highborn Intensity, rounded down.
Passive skill
Every turn, heal for 5% of missing HP. * Increases Highborn Intensity by 5 per turn.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Thuella, Blazing Salvo
PWR 3,496
Leader skill
300% Damage and HP for all Fire Creature Heroes
Battle skill
Adds 10 Creature Intensity and spawn 2 Power Gem I's of the enemy's week affinity. If Thuella's Firestorm is active, spawn 1 additional Power Gem I.
Passive skill
Every third match-hit Thuella performs charges up Thuella's Firestorm for 1 turn.
Legacy Arobata, Herald Guardian
PWR 3,496
Leader skill
300% Damage and HP for all Light Blessed Heroes
Battle skill
Adds 10 Blessed Intensity, then attacks for ATK* 1.250% plus 200% per 5 intensity. If you are below 50% max HP, spawn 1 Heart Power Gem III.
Passive skill
If the enemy cast a debuff, increase Blessed ATK by 40% for 1 turn. This can trigger once per turn, and stacks with itself from multiple heroes.
Guru Pachycept
PWR 3,496
Leader skill
300% Damage and HP for all Earth God Heroes
Battle skill
Creates 2 Earth Gems both now and for the next 2 turns, plus 1 additional Earth Gem per 20 God Intensity, rounded down.
Passive skill
Every turn, heal for 5% of missing HP. * Increases God Intensity by 5 per turn.
Bulava, Thundering Dark
PWR 3,377
Leader skill
300% Damage and HP for all Dark Technological Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 50 Technological Intensity, rounded down.
Passive skill
Increases Technological Intensity by 5 per turn.
Askooka, Clutch Guardian
PWR 3,377
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Creates 2 Water Gems both now and for the next 2 turns, plus 1 additional Water Gem per 20 Honored Intensity, rounded down.
Passive skill
Increases Honored Intensity by 5 per turn.
Michtlantecuhtli, Cannibal God
PWR 3,384
Leader skill
300% Damage and HP for all Fire Spirit Heroes
Battle skill
Become immune to enemy damage for 1 turn.
Passive skill
Takes 20% less damage on turn 1. * Increases Spirit Intensity by 5 per turn.
Lyceus, Herald of Apollo
PWR 3,377
Leader skill
300% Damage and HP for all Light Fable Heroes
Battle skill
Attacks for 2,000% ATK. Increases Fable Intensity by 10.
Rowan the Oakhearted
PWR 3,377
Leader skill
300% Damage and HP for all Earth Blessed Heroes
Battle skill
Increases Blessed Heroes ATK by 25%, plus 5% per 20 Intensity, rounded down, for 2 turns.
Passive skill
Increases Blessed Intensity by 5 per turn.
Etienne Stonescale
PWR 3,377
Leader skill
300% Damage and HP for all Dark Corrupt Heroes
Battle skill
Attacks for ATK*1,250% and add 10 Corrupt Intensity, rounded down. If the target is below 35% max HP, attack again for ATK*200% per 5 intensity.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.