145–168 of 281
Arcane Henga
PWR 4,526
Leader skill
300% Damage and HP for all Earth Giant Heroes
Battle skill
Apply Earthen Aid to 1 Giant Hero, plus 1 additional Giant hero per 100 Giant Intensity, rounded down. Earthen Aid creates 3 Earth Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Earth Gems.
Kanim, Mutant Marauder
PWR 4,342
Leader skill
300% Damage and HP for all Dark Honored Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 20 Honored Intensity, rounded down.
Passive skill
Ever turn, heal for 5% of missing HP * Increases Honored Intensity by 5 per turn.
Aquia, Conductive Drake
PWR 4,526
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Apply Shared Destruction to 1 Technological Hero, plus 1 additional Technological hero per 100 Technological Intensity, rounded down. Shared Destruction destroys 6 non-Water Gems and heals for 90% RCV each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, destroy 6 non-Water gems and heal for 90% RCV. * Increases Technological Intensity by 5 per turn.
Ra, Divine Flames
PWR 4,558
Leader skill
400% Damage and HP for all Fire God Heroes in GvG attacks.
Battle skill
Creates 5 Fire Power Gem I's. If there 4 or more Fire Power Gem IV's on the board, create 5 additional Fire Power Gem I's.
Passive skill
If there are 8 or more Fire Power Gems on the board, increases God Heroes ATK by 55%, plus 3% per 20 Intensity, rounded down, for 1 turn.
Apep, Chaotic Carnage
PWR 4,342
Leader skill
300% Damage and HP for all Fire God Heroes
Battle skill
Apply Malign to 1 God Hero, plus additional God hero per 100 God Intensity, rounded down. Malign creates 3 Fire Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Fire Gems.
Cobra King Apophis
PWR 4,558
Leader skill
300% Damage and HP for all Fire God Heroes
Battle skill
Apply Chaos Flame to 1 God Hero, plus 1 additional God hero per 100 God Intensity, rounded down. Chaos Flame creates a Fire Power Gem IV each time that hero attacks. Lasts 1 turn
Passive skill
Each time this hero attacks, it creates a Fire Power Gem IV.
Fireflight Thoth
PWR 4,858
Leader skill
300% Damage and HP for all Fire God Heroes
Battle skill
Creates 5 Fire Power Gem II's. If there 4 or more Fire Power Gem IV's on the board, create 5 additional Fire Power Gem II's.
Passive skill
If there are 5 or more Fire Power Gems on the board, increases God Heroes ATK by 75%, plus 4% per 20 Intensity, rounded down, for 1 turn.
Illuminatus
PWR 6,836
Leader skill
200% Damage for all God Heroes
Battle skill
Generates 1 Earth Power Gem III.
Astro & Amaclyes
PWR 4,342
Leader skill
300% Damage and HP for all Light Special Heroes
Battle skill
Creates 2 Light Gems both now and for the next 2 turns, plus 1 additional Light Gem per 20 Special Intensity, rounded down.
Passive skill
If the entire board has been converted to a rainbow in one turn, heal for 500% of team RCV. * Increases Special Intensity by 5 per turn.
Tistera the Bladesister
PWR 4,342
Leader skill
300% Damage and HP for all Earth Creature Heroes
Battle skill
Increase Creature Intensity by 10. Create 5 Earth Gems.
Passive skill
Heal for 5% Max HP every turn.
Makwa, Tech Marvel
PWR 4,526
Leader skill
300% Damage and HP for all Dark Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Dark Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Usurper Goldilocks
PWR 6,406
Leader skill
200% HP for all Trickster Heroes
Battle skill
Attacks for 1,500% ATK. If 8 or more Light Gems exist, attack again.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Venna, Seeker of Glory
PWR 4,342
Leader skill
300% Damage and HP for all Fire Corrupt Heroes
Battle skill
Adds 10 Corrupt Intensity, then attacks for ATK* 1.250% plus 200% per 5 intensity. If you are below 50% max HP, spawn 4 Fire Gems.
Passive skill
When the enemy attacks, increase Corrupt ATK by 40% for 1 turn. This can trigger once per turn, and stacks with itself from multiple heroes.
Wella the Skychild
PWR 4,000
Leader skill
400% Damage and HP for all Light Human Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Human Intensity. If at least one Light Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Light Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Human Intensity by 5 per turn.
Orsang, Rocket Goblin
PWR 4,342
Leader skill
300% Damage and HP for all Light Human Heroes
Battle skill
Adds 10 Human Intensity and create 2 Light Power Gem I\'s. If there is at least 1 Light Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Orsang creates one Light Power Gem II.
Haroun the Shrewd
PWR 4,000
Leader skill
400% Damage and HP for all Earth Mystic Heroes in GvG attacks.
Battle skill
Creates 1 Earth Power Gem IV, plus 1 additional for every 100 stacks of Mystic Intensity, rounded down.
Ophra the Conjurer
PWR 3,742
Leader skill
300% Damage and HP for all Earth Mystic Heroes
Battle skill
Apply Grains of Soul to 1 Mystic Hero, plus 1 additional Mystic hero per 100 Mystic Intensity, rounded down. Grains of Soul creates 3 Earth Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Earth Gems. * Increases Mystic Intensity by 5 per turn.
Nighthawk, Lunar Ranger
PWR 3,742
Leader skill
300% Damage and HP for all Dark Highborn Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 20 Highborn Intensity, rounded down.
Passive skill
Every turn, heal for 5% of missing HP. * Increases Highborn Intensity by 5 per turn.
Starless Nighthawk
PWR 4,000
Leader skill
300% Damage and HP for all Dark Highborn Heroes
Battle skill
Increases Highborn Heroes' ATK by 50%, plus 4% per 10 Highborn Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Dark Power Gem I or higher on the board, creates a Dark Power Gem III.
Nightsky Apparition
PWR 4,271
Leader skill
300% Damage and HP for all Dark Highborn Heroes
Battle skill
Increases Highborn Heroes' ATK by 60%, plus 5% per 10 Highborn Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Dark Power Gem I or higher on the board, creates a Dark Power Gem IV.
Blessed Ranouf
PWR 5,999
Leader skill
200% Damage for all Blessed Heroes
Battle skill
Increases self ATK by 50% for 2 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Thuella, Blazing Salvo
PWR 3,496
Leader skill
300% Damage and HP for all Fire Creature Heroes
Battle skill
Adds 10 Creature Intensity and spawn 2 Power Gem I's of the enemy's week affinity. If Thuella's Firestorm is active, spawn 1 additional Power Gem I.
Passive skill
Every third match-hit Thuella performs charges up Thuella's Firestorm for 1 turn.