73–96 of 242
Razor Nymph
PWR 4,272
Leader skill
300% Damage and HP for all Earth Creature Heroes
Battle skill
Reset the cooldown of 3 Oryctes or Tistera and decrease damage taken by 20% for 1 round.
Hudie, Soaring Sword
PWR 4,556
Leader skill
300% Damage and HP for all Earth Creature Heroes
Battle skill
Reset the cooldown of all Oryctes and Tistera Battle Skill Charges by 1% per Creature Intensity. Also reset the cooldown of 1 Razor Nymph and increases her Battle Skill Charge by 1% per Creature Intensity.
Kooma, Perpetual Queen
PWR 4,272
Leader skill
400% Damage and HP for all Dark Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 1 turn.
Passive skill
For every Supercharged Makwa, Grizzled Papa Oso, and Bearricade Breaker on the team, start battle with 5% Damage Reduction for 1 turn and 5 Fable Intensity.
Makwa, Tech Marvel
PWR 4,526
Leader skill
300% Damage and HP for all Dark Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Dark Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Supercharged Makwa
PWR 4,272
Leader skill
300% Damage and HP for all Dark Fable Heroes
Battle skill
Creates 1 Dark Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Grizzled Papa Oso
PWR 4,556
Leader skill
300% Damage and HP for all Dark Fable Heroes
Battle skill
Creates 1 Dark Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Dark Gems for the first 3 turns.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Manvos the Avenging
PWR 3,998
Leader skill
400% Damage and HP for all Fire Corrupt Heroes in GvG attacks.
Battle skill
Destroys 15 non-Fire Gems, plus 3 additional Gems for every 30 Corrupt Intensity, rounded down. Heal for 300% RCV per gem destroyed.
Passive skill
When the enemy attacks, create 1 Fire Power Gem III. This can trigger once per Manvos per turn. * Increases Corrupt Intensity by 5 per turn.
Venna, Seeker of Glory
PWR 4,342
Leader skill
300% Damage and HP for all Fire Corrupt Heroes
Battle skill
Adds 10 Corrupt Intensity, then attacks for ATK* 1.250% plus 200% per 5 intensity. If you are below 50% max HP, spawn 4 Fire Gems.
Passive skill
When the enemy attacks, increase Corrupt ATK by 40% for 1 turn. This can trigger once per turn, and stacks with itself from multiple heroes.
Bedeviled Venna
PWR 3,998
Leader skill
300% Damage and HP for all Fire Corrupt Heroes
Battle skill
Creates 1 Fire Power Gem II, plus 1 additional Fire Gem II for every 5 Fire Gems on the board.
Passive skill
At the beginning of every turn, every stack of Corrupt Intensity moderately increases the drop rate of Fire Gems for that turn. This skill stacks with other similar skills.
Mittra, Burdened Beast
PWR 4,272
Leader skill
300% Damage and HP for all Fire Corrupt Heroes
Battle skill
Creates 1 Fire Power Gem III, plus 1 additional Fire Gem III for every 5 Fire Gems on the board.
Passive skill
At the beginning of every turn, every stack of Corrupt Intensity moderately increases the drop rate of Fire Gems for that turn. This skill stacks with other similar skills.
Wella the Skychild
PWR 4,000
Leader skill
400% Damage and HP for all Light Human Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Human Intensity. If at least one Light Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Light Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Human Intensity by 5 per turn.
Orsang, Rocket Goblin
PWR 4,342
Leader skill
300% Damage and HP for all Light Human Heroes
Battle skill
Adds 10 Human Intensity and create 2 Light Power Gem I\'s. If there is at least 1 Light Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Orsang creates one Light Power Gem II.
Oglive the Bomber Baron
PWR 3,998
Leader skill
300% Damage and HP for all Light Human Heroes
Battle skill
Destroys all non-Light gems. For every 5 gems destroyed, creates 1 Light Power Gem II.
Passive skill
If there are at least 4 Light Power Gem II on the board, mimic Wella\'s BattleSkill upon cast, and mimic Orsang\'s Battle Skill upon cast.
Luminous Gadred
PWR 4,272
Leader skill
300% Damage and HP for all Light Human Heroes
Battle skill
Destroys all non-Light gems. For every 5 gems destroyed, creates 1 Light Power Gem III.
Passive skill
If there are at least 2 Light Power Gem II on the board, mimic Wella\'s BattleSkill upon cast, and mimic Orsang\'s Battle Skill upon cast.
Haroun the Shrewd
PWR 4,000
Leader skill
400% Damage and HP for all Earth Mystic Heroes in GvG attacks.
Battle skill
Creates 1 Earth Power Gem IV, plus 1 additional for every 100 stacks of Mystic Intensity, rounded down.
Ophra the Conjurer
PWR 3,742
Leader skill
300% Damage and HP for all Earth Mystic Heroes
Battle skill
Apply Grains of Soul to 1 Mystic Hero, plus 1 additional Mystic hero per 100 Mystic Intensity, rounded down. Grains of Soul creates 3 Earth Gems each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, it creates 3 Earth Gems. * Increases Mystic Intensity by 5 per turn.
Sandcharmer Ophra
PWR 3,998
Leader skill
300% Damage and HP for all Earth Mystic Heroes
Battle skill
Increases Mystic Intensity by 5 per Earth Power Gem on the board and increases the enemy turn counter by 1.
Passive skill
ATK increases by 8% for every 1% of missing HP, up to a maximum of 800%.
Titan of Dunes
PWR 4,272
Leader skill
300% Damage and HP for all Earth Mystic Heroes
Battle skill
Increases Mystic Intensity by 7 per Earth Power Gem on the board and increases the enemy turn counter by 1.
Passive skill
ATK increases by 10% for every 1% of missing HP, up to a maximum of 1,000%.
Mondo Nihil
PWR 3,998
Leader skill
400% Damage and HP for all Dark Highborn Heroes in GvG attacks.
Battle skill
Generates 5 Highborn Intensity, then attacks for 4,000% ATK, plus 2,000% for every 5 stacks of Highborn Intensity, rounded down. If there is at least one Dark Power Gem on the board, attacks a second time. If there ate at least 3 Dark Power Gems on the board, attacks a third time. This ability can be used every turn.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Highborn Intensity and gain 50% ATK for all heroes for 2 turns.
Nighthawk, Lunar Ranger
PWR 3,742
Leader skill
300% Damage and HP for all Dark Highborn Heroes
Battle skill
Creates 2 Dark Gems both now and for the next 2 turns, plus 1 additional Dark Gem per 20 Highborn Intensity, rounded down.
Passive skill
Every turn, heal for 5% of missing HP. * Increases Highborn Intensity by 5 per turn.