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Clandestine Clan
PWR 14,650
Leader skill
300% Damage and 600% HP for all Fire Noble Killer Heroes
Battle skill
Spawn 4 Fire Power Gem Vs plus 1 more per 200 Noble Killer Intensity.
Passive skill
After a Gem Crush happens, heal for 15% max HP and dispel all debuffs. Can occur once per turn. Stacks with other Heroes with the same effect. * After a Gem Crush happens, increase Noble Killer ATK by 120% for 1 turn. Can occur once per turn. Stacks with other Heroes with the same Buff. * Increases Noble Killer Intensity by 5 per turn.
Killer skill
Increases Fire Slayer Damage by 900% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Starborn Sentinels
PWR 14,650
Leader skill
300% Damage and 600% HP for all Light Chaotic Killer Heroes
Battle skill
Creates 3 Light Power Gem Vs at the start of each turn. If enemies are burning, instead creates 4 plus 1 more per 150 Chaotic Killer Intensity.
Passive skill
Whenever this hero attacks, he sets all enemies on fire, burning them for 50% of the damage of the main attack at the end of the next 3 turns. * Increases Chaotic Killer Intensity by 5 per turn.
Killer skill
Increases Light Commander Damage by 900% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Intrepid Voyagers
PWR 14,650
Leader skill
300% Damage and 600% HP for all Earth Chaotic Killer Heroes
Battle skill
Creates 4 Earth Power Gem Vs. Creates an additional 4 Earth Power Gem Vs on the next turn as well when the surroundings are 'Mapped'.
Passive skill
Increases self ATK by 20% for every Power Gem skill used. Lasts for 2 turns. * Increases Chaotic Killer Intensity by 5 per turn.
Killer skill
Increases Earth Slayer Damage by 900% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Fierce Family
PWR 14,650
Leader skill
300% Damage and 600% HP for all Dark Noble Killer Heroes
Battle skill
Creates 5 Dark Power Gem IVs, plus 1 more per 200 Noble Killer Intensity, then makes all Noble Killer heroes go Berserk for 2 turns. Berserk Heroes have 80% increased damage and heal for 400% Hero RCV at the end of each turn.
Passive skill
While not Berserk, this Hero reduces all damage taken by 20%. * Pabbi Bo, Proud Father shares a deep bond with his family. Increase the HP of Self Assured Successor, Trailblazer Gunhild, Grandpapa Frode, and Fierce Family by 20% while they are on your team. * This hero starts the battle with its Battle Skill fully charged and 20% increased ATK for 1 turn. * Increases Noble Killer Intensity by 5 per turn.
Killer skill
Increases Dark Commander Damage by 900% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Masters of the Valiance
PWR 14,650
Leader skill
300% Damage and 600% HP for all Water Beast Killer Heroes
Battle skill
Creates 2 Water Power Gem IVs, plus 1 more per 100 Beast Killer Intensity. If the Masters of the Valiance are Fully Loaded, they unleashes their ammo, creating 2 more and removing Fully Loaded. This count as a seperate Power Gem Battle Skill activation.
Passive skill
If the Masters of the Valiance do not attack on his turn, they instead duck in cover and reloads, gaining the Fully Loaded property, and reducing all damage taken by 20%. The Masters of the Valiance starts the battle Fully Loaded. * Every time a hero activates a Power Gem Battle Skill, creates 1 additional Water Power Gem I, and increases Beast Killer ATK by 10%. This effect stacks with itself. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Water Slayer Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Flamebound Taurs
PWR 14,650
Leader skill
300% Damage and 600% HP for all Fire Beast Killer Heroes
Battle skill
Creates 4 Fire Power Gem IVs plus 1 more per 150 Beast Killer Intensity now and at the start of the next 3 turns, then unleash the Magma, dealing all the stored damage and then resetting it to 0.
Passive skill
Every 5th attack, increases all enemies' turn counter by 1. * Every time this hero does damage, store the amount of the damage done. Once 3 attacks are stored, no additional damage will be stored until Volcanic Annihilation is unleashed. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Fire Commander Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Astral Anomalies
PWR 14,650
Leader skill
300% Damage and 600% HP for all Light Chaotic Killer Heroes
Battle skill
Increases Chaotic Killer Intensity by twice the number of Light Gems on the board, then increases Chaotic Killer ATK by 60% plus 1% per 20 Chaotic Killer Intensity and creates 2 Light Power Gem IVs plus 1 more per 160 Chaotic Killer Intensity.
Passive skill
This hero starts the battle with its Battle Skill fully charged and 20% increased ATK for 1 turn. * Once per battle, instead of dying, survive and add 100 Chaotic Intensity, then heal for 100% Hero RCV per 5 points of Chaotic Killer Intensity. * At the start of battle, increases Chaotic Killer Intensity by 100 and creates 4 Light Power Gem IVs. * Increases Chaotic Killer Intensity by 5 per turn.
Killer skill
Increases Light Slayer Damage by 900% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Visions of the Void
PWR 14,650
Leader skill
300% Damage and 600% HP for all Earth Beast Killer Heroes
Battle skill
Creates 4 Earth Power Gem IVs plus 1 more per 200 Beast Killer Intensity. Increases damage done by Beast Killers by 4% per Earth Gem on the board for 1 turn.
Passive skill
At the start of each turn, destroys all non-Earth gems and heals for 150% Hero RCV for each gem destroyed. * At the start of each turn, moderately increases the spawn rate of Earth Gems. This increases in power as Beast Killer Intensity increases. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Earth Commander Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Usurpers of Fortune
PWR 14,650
Leader skill
300% Damage and 600% HP for all Dark Noble Killer Heroes
Battle skill
Creates 3 Dark Power Gem IIIs, plus 1 more per 150 Noble Killer Intensity, and increases Noble Killer ATK by 100% for 1 turn, plus 1% ,pre per 30 Noble Killer Intensity. If this hero's ATK or Damage is increased by a hero's Battle or Passive skill, creates 2 Dark Power Gem IVs.
Passive skill
If the enemy attacks while this hero's ATK or Damage is increased by a hero's Battle or Passive skill, resist 10% of damage dealt to you. Increases Noble Killer Intensity by 5 per turn.
Killer skill
Increases Dark Slayer Damage by 900% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Fabled Sojourners
PWR 14,650
Leader skill
300% Damage and 600% HP for all Water Beast Killer Heroes
Battle skill
Creates 3 Water Power Gem IIIs, plus 1 per 200 Beast Killer Intensity, then counts the number of Water Power Gems on the board. At the start of the next turn, Dorothy clicks her heels together and spawns twice that many Power Gem IIs.
Passive skill
Whenever this hero attacks, increase the total damage dealt by Beast Killer heroes by 50% and decrease all damage taken by 10% for the following turn. * At the start of each turn, charge the Battle Skills of all Beast Killer heroes by 25%. Does not affect the first turn. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Water Commander Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Ring Royalty
PWR 14,650
Leader skill
300% Damage and 600% HP for all Fire Beast Killer Heroes
Battle skill
Until the end of the turn, whenever this hero, Abalanzo the Jaguar, El Toro, World Champ destroy gems, creates that many Fire Power Gem IIIs. Then creates 2 Fire Power Gem IVs plus 1 more per 200 Beast Killer Intensity, and destroys 3 non-Fire Gems.
Passive skill
At the start of each turn, all Beast Killer heroes gain a boost to ATK equal to your current percentage of HP. * Once per battle, instead of dying, survive and heal for 15,000% Hero RCV * This hero starts the battle with its Battle Skill fully charged and 20% increased ATK for 1 turn. * Increases Beast Killer Intensity by 5 per turn.
Killer skill
Increases Fire Slayer Damage by 900% while Beast enemies are present. * Only the Most Powerful Beast Killer effect on each hero will apply.
Haunted Hunters
PWR 14,650
Leader skill
300% Damage and 600% HP for all Light Noble Killer Heroes
Battle skill
Immediately creates 6 Light Power Gem IVs plus 1 more per 100 Noble Killer Intensity, and the same number of Light Power Gem Is at the start of the next 2 turns. Immediately removes all stacks of Alchemized, then increases the total damage dealt by Noble Killer Heroes by 20% per Alchemized stack removed for 1 turn.
Passive skill
Each time this hero attacks, applies one stack of "Alchemized" to itself for 2 turns. Whenever new stack are added the duration resets. Each stack of Alchemized heals for 1,000% Hero RCV at the start of each turn. Alchemized can stack up to 6 times. * Increases Noble Killer Intensity by 5 per turn.
Killer skill
Increases Light Commander Damage by 900% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Flourishing Faeries
PWR 14,650
Leader skill
300% Damage and 600% HP for all Earth Arcane Killer Heroes
Battle skill
Upgrades 6 Earth Power Gems to 1 level higher, then creates 4 Earth Power Gem IIIs, then increases Arcane Killer ATK for 1 turn by 30% per Power Gem Skill that triggered this turn.
Passive skill
At the start of each turn creates 1 Earth Power Gem I, plus 1 more per 100 Arcane Killer Intensity. * Whenever a Power Gem Skill triggers, heal for 200% Hero RCV. * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Earth Slayer Damage by 900% while Arcane enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
Hares Extraordinaire
PWR 14,650
Leader skill
300% Damage and 600% HP for all Dark Arcane Killer Heroes
Battle skill
Creates up to 18 Dark Power Gem IVs over 3 turns. Creates 6 immediately, 6 on turn 2 if you have 200 Arcane Killer Intensity, and 6 on turn 3 if you have 400 Intensity.
Passive skill
When Dark Commander Gems are matched, increases the total damage dealt by Arcane Killers by 60% for 1 turn. * Whenever an enemy casts Fear, gain 15% damage resistance for 1 turn. * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Dark Commander Damage by 900% while Arcane enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
Apex Predators
PWR 14,650
Leader skill
300% Damage and 600% HP for all Water Immortal Killer Heroes
Battle skill
Spawns 1 Water Power Gem I for every 3 Water Power Gems on the board, then increases Immortal Killer Heroes' ATK by 6% for each Water Power Gem on the board for 1 turn. Will always create at least 1 Power Gem.
Passive skill
At the start of each turn, spawns 2 Water Power Gem Is. If you attacked the turn before, spawns 3 instead. * Increases Immortal Killer Intensity by 5 per turn.
Killer skill
Increases Water Slayer Damage by 900% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Perceptive Gurus
PWR 12,785
Leader skill
300% Damage and 600% HP for all Fire Immortal Killer Heroes
Battle skill
Creates 4 Fire Power Gem IIIs, plus 1 more per 100 Immortal Killer Intensity. Receives the 'Triple Attack' buff for one turn. While Triple Attack is active, this hero will strike an additional 2 times on its next attack dealing exactly 100% of the damage of the main attack.
Passive skill
When attacked by an enemy, increase Immortal Killer ATK by 1,200% and gain 15% damage reduction for your next turn. Cooldown: 1 Turn * Increases Immortal Killer Intenisty by 5 per turn.
Killer skill
Increases Fire Commander Damage by 900% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Courageous Wonderworkers
PWR 14,650
Leader skill
300% Damage and 600% HP for all Light Arcane Killer Heroes
Battle skill
Cleanses 4 debuffs afflicting your heroes, become Immune for 1 turn, and Increases Arcane Killer attack by 250%, plus 1% for every 3 Arcane Killer Intensity, for 4 turns. If attacked while immune, creates 6 Light Power Gem IIIs.
Passive skill
Begin the battle by pinching 2 non-Green Gems into Light Gems! * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Light Slayer Damage by 900% while Arcane enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
The Jailors
PWR 11,986
Leader skill
300% Damage and 600% HP for all Earth Arcane Killer Heroes
Battle skill
Increases the enemy's turn counter by 1. Creates 5 Earth Power Gem IIIs, plus 1 more per 100 Arcane Killer Intensity.
Passive skill
Whenever a hero delays the enemy's turn, increases Arcane Killer ATK by 1,200% for 1 turn. This can stack multiple times. * Once per battle, instead of dying, survive and increase the enemy's counter by 1. * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Earth Commander Damage by 900% while Arcane enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
Regal Revolutionaries
PWR 14,650
Leader skill
300% Damage and 600% HP for all Dark Immortal Killer Heroes
Battle skill
Creates 5 Dark Power Gem IIs, plus one more per 100 Immortal Killer Intensity. Increases Immortal Killer ATK by 180% for 1 turn.
Passive skill
Whenever a Battle Skill that creates Power Gems is used, heals for 2,000% for Hero RCV, creates 1 more Dark Power Gem I, then upgrades 4 Dark Power Gems by one level. * Increases Immortal Killer Intensity by 5 per turn.
Killer skill
Increases Dark Slayer Damage by 900% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Headstrong Sirens
PWR 11,986
Leader skill
300% Damage and 600% HP for all Water Chaotic Killer Heroes
Battle skill
Destroys 8 non-Water Gems and heals for 700% Hero RCV per gem destroyed. Moderately increases the drop rate of Water Gems for 3 turns. This effect increases with every stack of Chaotic Killer Intensity. Creates 6 Water Power Gem IVs plus 1 per 100 Chaotic Killer Intensity.
Passive skill
Destroys 2 non-Water Gems whenever this hero attacks. * If 16 or more Water Gems are on the board, increases Chaotic Killer ATK by 1,600% for 1 turn. * Increases Chaotic Killer Intensity by 5 per turn.
Killer skill
Increases Water Commander Damage by 900% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Bonafide Brawlers
PWR 14,650
Leader skill
300% Damage and 600% HP for all Fire Arcane Killer Heroes
Battle skill
Heals for 15,000% of this hero's RCV. Increases Arcane Killer ATK by 180% for 1 turn. Creates 6 Fire Power Gem IVs, plus one more per 100 Arcane Killer Intensity.
Passive skill
Creates 3 Fire Gems at the start of every turn. * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Fire Slayer Damage by 900% while Arcanel enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
Paragons of Passion
PWR 14,650
Leader skill
300% Damage and 600% HP for all Light Arcane Killer Heroes
Battle skill
Adds 1 stack of Triple Love, then heals for 2,500% Hero RCV, increases Arcane Killer ATK by 400% for 1 turn, and spawns 2 Light Power Gem IVs for every stack of Triple Love. Triple Love resets to 0 every turn.
Passive skill
Once Triple Love reaches 3, spawns 2 Light Power Gem IVs plus 1 Light Power Gem IV per 150 Arcane Killer Intensity, heal for 2,000% Hero RCV, and dispel 1 Enemy Debuff plus 1 more per 100 Intensity. This can occur once per turn per hero. * Increases Arcane Killer Intensity by 5 per turn.
Killer skill
Increases Light Commander Damage by 900% while Arcane enemies are present. * Only the Most Powerful Arcane Killer effect on each hero will apply.
Verdant Druids
PWR 14,650
Leader skill
300% Damage and 600% HP for all Earth Immortal Killer Heroes
Battle skill
Attacks for 150,000% ATK, plus 150,000% for every 5 stacks of Immortal Killer Intensity. If there are at least 2 Earth Power Gem on the board, attacks a second time. This ability can be used every turn.
Passive skill
When beginning a turn with an Earth Power Gem I or higher on the board, creates 6 Earth Power Gem IIIs. * Increases Immortal Killer Intensity by 5 per turn.
Killer skill
Increases Earth Slayer Damage by 900% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Glorious Golems
PWR 14,650
Leader skill
300% Damage and 600% HP for all Dark Immortal Killer Heroes
Battle skill
Creates 4 Dark Power Gem IVs. While Supercharged, this is doubled.
Passive skill
Every 3 turns, creates 5 Dark Power Gem IIIs. While Supercharged, this is doubled. * Each time this hero attacks, it creates 4 Dark Gems and 3 Power Gem IVs. * Increases Immortal Killer Intensity by 5 per turn.
Killer skill
Increases Dark Commander Damage by 900% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.