Decreipt Spire III

Heroes of this affinity with at least one of these types get the bonus.
Water+GodorFableorDragonorAncient
The Drakken
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 4 Water Power Gem IVs. This effect is doubled while under the effect of the 'Overflow' buff.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Titanic Terrors
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II for the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and 4 Power Gem IV's. If above 50 Skill Points on the 4th turn, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV, If Overflow is active, these power Gem IV's are doubled. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Chaotic Killer is active.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points. * When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Saquasohuh
PWR 11,124
Leader skill
200% Damage for all Attacker Heroes
Battle skill
Attacks for 1000% HP
Witch Leckermaul
PWR 7,288
Leader skill
200% HP for all Trickster Heroes
Battle skill
Generates 1 Water Power Gem III.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Krokat, Manifest Madness
PWR 5,613
Leader skill
200% HP for all Honored Heroes
Battle skill
Attacks for 1000% HP
Andaria, Forge Protector
PWR 3,496
Leader skill
400% Damage and HP for all Water Ancient Heroes in GvG attacks.
Battle skill
Creates 1 Water Gem, plus 1 additional per 30 Ancient Intensity, rounded down. If the target has 'Petrify', dispel it and create 5 Water Power Gems.
Passive skill
Increases Ancient Intensity by 5 per turn.
Saphiron of the Frozen Anvil
PWR 3,377
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Generates 10 Ancient Intensity and delay the enemy's turn by 1. Adds 'Petrify' for 2 turns.
Cerulean, Claw of the Forge
PWR 3,496
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 50 Ancient Intensity, rounded down, to a higher level. Max of 9 Water Power Gems Upgraded.
Azurid, Forge God
PWR 3,494
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 40 Ancient Intensity, rounded down, to a higher level. Max of 11 Water Power Gems Upgraded.
Erzo, Weeping King
PWR 5,257
Leader skill
200% HP for all Human Heroes
Battle skill
Matches after the first match have massively increased time to make gem matches for 2 turns. Does not stack.
Maelstrom, Stormbringer
PWR 3,500
Leader skill
200% HP for all Guardian Heroes
Battle skill
Generates 10 Dragon Intensity. For the next 3 turns, increases Water Affinity's bonus to Fire by up to 50% scaled by Dragon Intensity and powers up other Storm at Sea abilities.
Circasa, Deep Vortex
PWR 3,371
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional gem per 10 Dragon Intensity when Tidal Wave is active.
Passive skill
Creates 4 Dragon Intensity every turn.
Sailor's Bane
PWR 3,491
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Attack for 3,000% plus an additional 80% of ATK per Dragon Intensity.
Passive skill
When Tidal Wave is active, creates 1 Water Gem at the beginning of each turn with a chance based on Dragon Intensity to also create a Water Power Gem III.
Yono, Heaven's Storm
PWR 3,497
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Attack for 3,500% plus an additional 100% of ATK per Dragon Intensity.
Passive skill
When Tidal Wave is active, creates 1 Water Gem at the beginning of each turn with a chance based on Dragon Intensity to also create a Water Power Gem IV.
Thor
PWR 3,380
Leader skill
200% Damage for all Blessed Heroes
Battle skill
Become immune to enemy damage for 1 turn and cast Sutr's Bane for 3 turns. Sutr's Bane combos with Valhalla's Maiden.
Passive skill
Take 20% less damage on turn 1.
Freyja
PWR 3,250
Leader skill
300% Damage and HP for all Water God Heroes
Battle skill
Attack for 1,500% ATK and create 2 Water Gems. Gain an extra Water Gem for every 30 God Intensity.
Passive skill
When this hero attacks (not including Skills), add 10 stacks of God Intensity. Can trigger once per turn per Lustrous One.