Decreipt Spire III

Heroes of this affinity with at least one of these types get the bonus.
Water+SpiritorHumanorFableorSpecial
Josephine Quickdraw
PWR 4,556
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Become immune to damage for 1 turn. If hit by an enemy attack while immune, heal for 5% RCV per 2 Human Intensity. If attacked while immune, become Resilient, gaining 25% damage reduction for 3 turns.
Passive skill
Each time this hero attcks, it creates 3 Water Gems, 2 Power Gem IVs, plus 1 additional Power Gem if Resilent is active, and increase Human Intensity by 10.
Dynamite Dougall
PWR 4,858
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Increase Human ATK by 50% plus an additional 10% per 10 Human Intensity, up to max of 500% for 1 turn. If you have 8 Water Power Gem Is or higher on the board, this is increased by 10x.
Passive skill
Every 3 turns, create 6 Water Power Gem Is. If you are Resilient, this is increased to Power Gem IIs.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Contamin Core
PWR 5,244
Leader skill
200% Damage for all Creature Heroes
Battle skill
Moderately increases Water\'s effectiveness against Fire for 1 turn for all Heroes. Does not stack with itself.
Tsutone, Ship's Blight
PWR 3,494
Leader skill
400% Damage and HP for all Water Spirit Heroes in GvG attacks.
Battle skill
Generates 5 Spirit Intensity and attacks for 3,000% ATK, plus 1,500% for every 5 stacks of Spirit Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.
Century's Storm
PWR 3,494
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 35%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Gelo the Golem
PWR 3,742
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 40%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Erzo, Weeping King
PWR 5,257
Leader skill
200% HP for all Human Heroes
Battle skill
Matches after the first match have massively increased time to make gem matches for 2 turns. Does not stack.
Spirit of Generosity
PWR 3,500
Leader skill
300% REC for all Magitech Heroes
Battle skill
Creates 5 Water Gems and increses ATK of Spirit Heroes by 1% for every 2 Spirit Intensity for 2 turns up to 50% maximum.
Passive skill
Generates 5 Spirit Intensity when beginning a turn with 0.
Tilda, Frost Princess
PWR 3,371
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Lowers an enemy's DEF by 10%, plus an additional reduction based on Spirit Intensity up to 30%, until its next attack.
Passive skill
Generate 10 Spirit Intensity every turn.
The Ice Queen
PWR 3,491
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 100 stacks of Spirit Intensity, consumes all stacks and delay the enemy's turn by 3.
Nikole, Guiding Light
PWR 3,499
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 75 stacks of Spirit Intensity, increase the enemy's turn timer by 3.
Sheriff of Nottingham
PWR 3,988
Leader skill
200% HP for all Water Heroes
Battle skill
Attack for 200% of ATK. Place an autoslay buff on self for 3 turns. Autoslay: If your HP falls under 40% , automatically attack for 1,000% ATK.