Granite Spire II

Heroes of this affinity with at least one of these types get the bonus.
Water+DragonorFableorBlessedorAncient
Citrine Whetstone Shard (7)
Gems (100)The Sunken Savior
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II at the start of the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and if at 50 or more Skill Points, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV. * Overflow increases the Power Gems created by Pulverizing Vice, Sunken Release, and Fathomless Burst.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
The Drakken
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 4 Water Power Gem IVs. This effect is doubled while under the effect of the 'Overflow' buff.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Titanic Terrors
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II for the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and 4 Power Gem IV's. If above 50 Skill Points on the 4th turn, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV, If Overflow is active, these power Gem IV's are doubled. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Chaotic Killer is active.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points. * When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Bog Beast Croghan
PWR 13,219
Leader skill
300% REC for all Attacker Heroes
Battle skill
Increases self ATK by 50% for 2 turns.
Procambrius
PWR 7,417
Leader skill
400% Damage and HP for all Water Commander Heroes in GvG attacks.
Battle skill
Creates 4 Water Power Gem I and places the Constricted debuff on 1 enemy for 4 turns. Constricted increases enemy damage taken by 20%.
Mylio, Lost Baroness
PWR 6,996
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 6 Water Gems. Place a Healing Trap for 1 turn. Healing Trap: If you are hit while the trap is active, heal for 2500% of Hero RCV.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Wavemother Mylio
PWR 7,417
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 3 Water Power Gem IIs. Creates 3 Power Gem IIs on each following turn for up to 4 turns, at a rate of 1 turn + 1 additional per 100 Skill Points.
Killer skill
Increases Damage by 200% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Biolume, Abyssal Oracle
PWR 7,859
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates up to 6 Water Power Gem IVs, at a rate of 2 plus 1 additional per 75 Water Commander Skill Points.
Killer skill
Increases Damage by 200% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
True Luminescents
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates up to 9 Water Power Gem IVs, at a rate of 5 + 1 additional per 75 Water Commander Skill Points. Then creates 3 Power Gem IIs on each following turn for up to 4 turns, at a rate of 1 turn + 1 additional turn per 100 Skill Points * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Noble Killer is active.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Witch Leckermaul
PWR 7,288
Leader skill
200% HP for all Trickster Heroes
Battle skill
Generates 1 Water Power Gem III.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Andaria, Forge Protector
PWR 3,496
Leader skill
400% Damage and HP for all Water Ancient Heroes in GvG attacks.
Battle skill
Creates 1 Water Gem, plus 1 additional per 30 Ancient Intensity, rounded down. If the target has 'Petrify', dispel it and create 5 Water Power Gems.
Passive skill
Increases Ancient Intensity by 5 per turn.
Saphiron of the Frozen Anvil
PWR 3,377
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Generates 10 Ancient Intensity and delay the enemy's turn by 1. Adds 'Petrify' for 2 turns.
Cerulean, Claw of the Forge
PWR 3,496
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 50 Ancient Intensity, rounded down, to a higher level. Max of 9 Water Power Gems Upgraded.
Azurid, Forge God
PWR 3,494
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 40 Ancient Intensity, rounded down, to a higher level. Max of 11 Water Power Gems Upgraded.
Erzo, Weeping King
PWR 5,257
Leader skill
200% HP for all Human Heroes
Battle skill
Matches after the first match have massively increased time to make gem matches for 2 turns. Does not stack.
Maelstrom, Stormbringer
PWR 3,500
Leader skill
200% HP for all Guardian Heroes
Battle skill
Generates 10 Dragon Intensity. For the next 3 turns, increases Water Affinity's bonus to Fire by up to 50% scaled by Dragon Intensity and powers up other Storm at Sea abilities.
Circasa, Deep Vortex
PWR 3,371
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional gem per 10 Dragon Intensity when Tidal Wave is active.
Passive skill
Creates 4 Dragon Intensity every turn.
Sailor's Bane
PWR 3,491
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Attack for 3,000% plus an additional 80% of ATK per Dragon Intensity.
Passive skill
When Tidal Wave is active, creates 1 Water Gem at the beginning of each turn with a chance based on Dragon Intensity to also create a Water Power Gem III.
Yono, Heaven's Storm
PWR 3,497
Leader skill
300% Damage and HP for all Water Dragon Heroes
Battle skill
Attack for 3,500% plus an additional 100% of ATK per Dragon Intensity.
Passive skill
When Tidal Wave is active, creates 1 Water Gem at the beginning of each turn with a chance based on Dragon Intensity to also create a Water Power Gem IV.
Urru The Unliving
PWR 4,894
Leader skill
300% REC for all Ancient Heroes
Battle skill
Attacks for 1000% HP