Granite Spire II

Heroes of this affinity with at least one of these types get the bonus.
Water+SpiritorTechnologicalorGodorHonored
Gold (1m)
4* CommanderPrimo Obeida
PWR 4,556
Leader skill
400% Damage and HP for all Water Technological Heroes in GvG attacks.
Battle skill
Start or increase a Water Gemfall by 30 gems, causing the next 30 gems to drop to have an extremely high chance of being Water Gems for 1 turn. This stacks with other Water Gemfall skills.
Passive skill
If a Gemfall is active, when Water Gems are matched, increase ATK of all Technological Heroes by 1% per 5 Water Gemfall stacks for 1 turn.
Aquia, Conductive Drake
PWR 4,526
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Apply Shared Destruction to 1 Technological Hero, plus 1 additional Technological hero per 100 Technological Intensity, rounded down. Shared Destruction destroys 6 non-Water Gems and heals for 90% RCV each time that hero attacks. Lasts 1 turn.
Passive skill
Each time this hero attacks, destroy 6 non-Water gems and heal for 90% RCV. * Increases Technological Intensity by 5 per turn.
Draconic Irrigator
PWR 4,556
Leader skill
300% Damage and HP for all Water Technological Heroes
Battle skill
Destroys all non-Water Gems and spawns 2 Power Gem IIIs plus 2 more per 100 Technological Intensity, rounded down.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Technological Intensity and gain 50% ATK for all heroes for 2 turns.
Marvel of Meido
PWR 4,858
Leader skill
400% Damage and HP for all Water Technological Heroes
Battle skill
Start or increase a Water Gemfall by 40 gems, causing the next 40 gems to drop to have an extremely high chance of being Water Gems for 1 turn. This stacks with other Water Gemfall skills.
Passive skill
If a Gemfall is active, when Water Gems are matched, increase ATK of all Technological Heroes by 3% per 5 Water Gemfall stacks for 1 turn.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Krokat, Manifest Madness
PWR 5,613
Leader skill
200% HP for all Honored Heroes
Battle skill
Attacks for 1000% HP
Wendae, Prevaling Warrior
PWR 3,494
Leader skill
400% Damage and HP for all Water Honored Heroes in GvG attacks.
Battle skill
Generates 5 Honored Intensity and attacks for 4,000% ATK, plus 2,000% for every 5 stacks of Honored Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Honored Intensity and gain 50% ATK for all heroes for 2 turns.
Askooka, Clutch Guardian
PWR 3,377
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Creates 2 Water Gems both now and for the next 2 turns, plus 1 additional Water Gem per 20 Honored Intensity, rounded down.
Passive skill
Increases Honored Intensity by 5 per turn.
Aurora Materna
PWR 3,494
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 40%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Pacifica, Ocean Matriarch
PWR 3,742
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 50%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Contamin Core
PWR 5,244
Leader skill
200% Damage for all Creature Heroes
Battle skill
Moderately increases Water\'s effectiveness against Fire for 1 turn for all Heroes. Does not stack with itself.
Tsutone, Ship's Blight
PWR 3,494
Leader skill
400% Damage and HP for all Water Spirit Heroes in GvG attacks.
Battle skill
Generates 5 Spirit Intensity and attacks for 3,000% ATK, plus 1,500% for every 5 stacks of Spirit Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.
Century's Storm
PWR 3,494
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 35%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Gelo the Golem
PWR 3,742
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 40%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Spirit of Generosity
PWR 3,500
Leader skill
300% REC for all Magitech Heroes
Battle skill
Creates 5 Water Gems and increses ATK of Spirit Heroes by 1% for every 2 Spirit Intensity for 2 turns up to 50% maximum.
Passive skill
Generates 5 Spirit Intensity when beginning a turn with 0.
Tilda, Frost Princess
PWR 3,371
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Lowers an enemy's DEF by 10%, plus an additional reduction based on Spirit Intensity up to 30%, until its next attack.
Passive skill
Generate 10 Spirit Intensity every turn.
The Ice Queen
PWR 3,491
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 100 stacks of Spirit Intensity, consumes all stacks and delay the enemy's turn by 3.
Nikole, Guiding Light
PWR 3,499
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 75 stacks of Spirit Intensity, increase the enemy's turn timer by 3.
Thor
PWR 3,380
Leader skill
200% Damage for all Blessed Heroes
Battle skill
Become immune to enemy damage for 1 turn and cast Sutr's Bane for 3 turns. Sutr's Bane combos with Valhalla's Maiden.
Passive skill
Take 20% less damage on turn 1.
Freyja
PWR 3,250
Leader skill
300% Damage and HP for all Water God Heroes
Battle skill
Attack for 1,500% ATK and create 2 Water Gems. Gain an extra Water Gem for every 30 God Intensity.
Passive skill
When this hero attacks (not including Skills), add 10 stacks of God Intensity. Can trigger once per turn per Lustrous One.