Granite Spire II
Heroes of this affinity with at least one of these types get the bonus.
Light+FableorCreatureorTechnologicalorBlessed
The Electric Swarm
PWR 4,715
Leader skill
200% HP for all Corrupt Heroes
Battle skill
Attack all enemies for 700% of ATK.
Aladdin
PWR 3,140
300% REC for all Balanced Heroes
Generate 1 Light Power Gem III. If you have less than 100% HP, this effect is doubled. Power Gem skills may upgrade existing Power Gems.
Passive skill
Heal for 5% Max HP every turn.
Scheherazade
PWR 3,011
300% Damage and HP for all Light Fable Heroes
Attack for 200% ATK and 200% HP.
Sinbad The Sailor
PWR 3,131
Creates 4 to 6 Light Gems. The number of gems increases as your HP% increases.
Raquel, Unicorn Princess
PWR 3,020
200% Damage for all Warrior Heroes
Transform 2 Gems into Light. Attack a Dark enemy for 1,500% ATK.
Create 1 Light gem every turn.
Catherine, Fairy Quenn
PWR 2,888
300% Damage and HP for all Light Warrior Heroes
Become immune to enemy damage for 1 turn.
Fenrir
PWR 4,352
200% HP for all Creature Heroes
Increases Light's effectiveness against Dark for 1 turn for all Heroes. Does not stack with itself.
Cooper T. Missiles
PWR 2,900
200% Damage for all Creature Heroes
If laser is focused, attack for 7,500% ATK and removed 'Focuse Laser'. Attack an enemy for 700% ATK.
Tur, The Golden Hoof
PWR 3,989
200% HP for all Light Heroes
Cleans Light Transform, found in the Dark Trials, from all Heroes. Usable every turn.
Sherlock Holmes
PWR 3,806
Attack all enemies for 280% of HP and Defend 35% of all damage for 2 turns.