Heavenly Spire II

Heroes of this affinity with at least one of these types get the bonus.
Water+HonoredorHumanorMagitechorDragon
Mana (200)
Gold Relic MaterialsOrtelis, Tidal Destroyer
PWR 14,792
Leader skill
300% REC for all Creature Heroes
Battle skill
Increases self ATK by 50% for 2 turns.
Doctor Nunaat, Reborn (Shiny)
PWR 7,859
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Creates up to 6 Water Power Gem IVs, at a rate of 2 plus 1 additional per 75 Water Slayer Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Awoken Usurper
PWR 8,811
Leader skill
415% Damage, 475% HP, and 600% RCV for all Water Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 4 Water Power Gem Is. This effect is doubled while under the effect of the 'Overflow' buff.
Malacostra
PWR 7,417
Leader skill
400% Damage and HP for all Water Commander Heroes in GvG attacks.
Battle skill
Creates 4 Water Power Gem Is. This effect is doubled while under the effect of the 'Overflow' buff.
Kampos the Indomitable
PWR 6,996
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Gem at the start of the next 3 turns. On the 4th turn, creates 5 Water Gems and if at 100 or more Skill Points, apply 'Overflow' status for 1 turn and heal for 2,000% Hero RCV. * Overflow increases the Power Gems created by Pulverizing Vice, Sunken Release, and Fathomless Burst.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
The Sunken Savior
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II at the start of the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and if at 50 or more Skill Points, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV. * Overflow increases the Power Gems created by Pulverizing Vice, Sunken Release, and Fathomless Burst.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
The Drakken
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 4 Water Power Gem IVs. This effect is doubled while under the effect of the 'Overflow' buff.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Titanic Terrors
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II for the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and 4 Power Gem IV's. If above 50 Skill Points on the 4th turn, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV, If Overflow is active, these power Gem IV's are doubled. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Chaotic Killer is active.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points. * When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Reforged Urhart Drillfist
PWR 7,417
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 4 Water Gems. Attacks for 50,000% ATK.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Reforged Overclocked Urhart
PWR 7,417
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 2 Water Power Gem IIs. Heals for 1,000% Hero RCV and increses the number of turns until the target attacks by 2.
Bonechill Krampus
PWR 4,857
Leader skill
415% Damage, 475% HP, and 600% RCV for all Water Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 4 Water Power Gem IVs.
Esteemed Haldor
PWR 7,417
Leader skill
400% Damage and HP for all Water Slayer Heroes in GvG attacks.
Battle skill
Creates 4 Water Power Gem IVs.
Helga, Icetech Brawler
PWR 6,996
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Heals for 2000% Hero RCV.
Passive skill
When this hero attacks, increases Water Slayer Skill Points by 10.
The Fist of Izlan
PWR 7,417
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Creates 6 Water Gems. Increases Water Slayer ATK by up to 60% for 2 turns, at a rate of 15% plus 15% additional per 100 Water Slayer Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Doctor Nunaat, Reborn
PWR 7,417
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Creates up to 6 Water Power Gem IVs, at a rate of 2 plus 1 additional per 75 Water Slayer Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Guardians of Izlan
PWR 9,987
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Creates up to 6 Water Power Gem IVs, at a rate of 2 + 1 additional per 75 Water Slayer Skill Points. Heal for 2,000% Hero RCV. Increases Water Slayer ATK by up to 60% for 3 turns, at a rate of 15% plus 15% additional per 100 Water Slayer Skill Points. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Slayer Skill Points and Chaotic Killer is active.
Passive skill
When this hero attacks, increases Water Slayer Skill Points by 10.
Killer skill
Increases Water Slayer Damage by 400% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Iron Spine Nighthorse
PWR 4,558
Leader skill
400% Damage and HP for all Water Human Heroes in GvG attacks.
Battle skill
Increase Human ATK by 35% plus an additional 10% per 20 Human Intensity, up to max of 400% for 1 turn. If you have 8 Water Power Gem Is or higher on the board, this is increased by 10x.
Passive skill
Every 3 turns, create 4 Water Power Gem Is. If you are Resilient, this is increased to Power Gem IIs.
Hard Hearted Josephine
PWR 4,558
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Become immune to damage for 1 turn. If hit by an enemy attack while immune, heal for 5% RCV per 5 Human Intensity.
Passive skill
Each time this hero attcks, it creates 5 Water Gem, plus 1 additional Water Gem if Resilent is active, and increase Human Intensity by 5.
Josephine Quickdraw
PWR 4,556
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Become immune to damage for 1 turn. If hit by an enemy attack while immune, heal for 5% RCV per 2 Human Intensity. If attacked while immune, become Resilient, gaining 25% damage reduction for 3 turns.
Passive skill
Each time this hero attcks, it creates 3 Water Gems, 2 Power Gem IVs, plus 1 additional Power Gem if Resilent is active, and increase Human Intensity by 10.
Dynamite Dougall
PWR 4,858
Leader skill
300% Damage and HP for all Water Human Heroes
Battle skill
Increase Human ATK by 50% plus an additional 10% per 10 Human Intensity, up to max of 500% for 1 turn. If you have 8 Water Power Gem Is or higher on the board, this is increased by 10x.
Passive skill
Every 3 turns, create 6 Water Power Gem Is. If you are Resilient, this is increased to Power Gem IIs.
Wendae, Prevaling Warrior
PWR 3,494
Leader skill
400% Damage and HP for all Water Honored Heroes in GvG attacks.
Battle skill
Generates 5 Honored Intensity and attacks for 4,000% ATK, plus 2,000% for every 5 stacks of Honored Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Honored Intensity and gain 50% ATK for all heroes for 2 turns.
Askooka, Clutch Guardian
PWR 3,377
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Creates 2 Water Gems both now and for the next 2 turns, plus 1 additional Water Gem per 20 Honored Intensity, rounded down.
Passive skill
Increases Honored Intensity by 5 per turn.
Aurora Materna
PWR 3,494
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 40%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Pacifica, Ocean Matriarch
PWR 3,742
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 50%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.