Heavenly Spire II

Heroes of this affinity with at least one of these types get the bonus.
Water+SpiritorFableorSpecialorBlessed
4* Commander
Silver Relic MaterialsMylio, Lost Baroness
PWR 6,996
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 6 Water Gems. Place a Healing Trap for 1 turn. Healing Trap: If you are hit while the trap is active, heal for 2500% of Hero RCV.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Wavemother Mylio
PWR 7,417
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 3 Water Power Gem IIs. Creates 3 Power Gem IIs on each following turn for up to 4 turns, at a rate of 1 turn + 1 additional per 100 Skill Points.
Killer skill
Increases Damage by 200% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Biolume, Abyssal Oracle
PWR 7,859
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates up to 6 Water Power Gem IVs, at a rate of 2 plus 1 additional per 75 Water Commander Skill Points.
Killer skill
Increases Damage by 200% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
True Luminescents
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates up to 9 Water Power Gem IVs, at a rate of 5 + 1 additional per 75 Water Commander Skill Points. Then creates 3 Power Gem IIs on each following turn for up to 4 turns, at a rate of 1 turn + 1 additional turn per 100 Skill Points * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Noble Killer is active.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Noble enemies are present. * Only the Most Powerful Noble Killer effect on each hero will apply.
Witch Leckermaul
PWR 7,288
Leader skill
200% HP for all Trickster Heroes
Battle skill
Generates 1 Water Power Gem III.
The Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Contamin Core
PWR 5,244
Leader skill
200% Damage for all Creature Heroes
Battle skill
Moderately increases Water\'s effectiveness against Fire for 1 turn for all Heroes. Does not stack with itself.
Tsutone, Ship's Blight
PWR 3,494
Leader skill
400% Damage and HP for all Water Spirit Heroes in GvG attacks.
Battle skill
Generates 5 Spirit Intensity and attacks for 3,000% ATK, plus 1,500% for every 5 stacks of Spirit Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.
Century's Storm
PWR 3,494
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 35%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Gelo the Golem
PWR 3,742
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 40%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Erzo, Weeping King
PWR 5,257
Leader skill
200% HP for all Human Heroes
Battle skill
Matches after the first match have massively increased time to make gem matches for 2 turns. Does not stack.
Spirit of Generosity
PWR 3,500
Leader skill
300% REC for all Magitech Heroes
Battle skill
Creates 5 Water Gems and increses ATK of Spirit Heroes by 1% for every 2 Spirit Intensity for 2 turns up to 50% maximum.
Passive skill
Generates 5 Spirit Intensity when beginning a turn with 0.
Tilda, Frost Princess
PWR 3,371
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Lowers an enemy's DEF by 10%, plus an additional reduction based on Spirit Intensity up to 30%, until its next attack.
Passive skill
Generate 10 Spirit Intensity every turn.
The Ice Queen
PWR 3,491
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 100 stacks of Spirit Intensity, consumes all stacks and delay the enemy's turn by 3.
Nikole, Guiding Light
PWR 3,499
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 75 stacks of Spirit Intensity, increase the enemy's turn timer by 3.
Theseus
PWR 3,261
Leader skill
200% HP for all Technological Heroes
Battle skill
Turn up to 5 Earth Gems into Water Gems. If 10 Water Gems exist, then deal 1,000% ATK to a Fire enemy.