Sky Spire I

Heroes of this affinity with at least one of these types get the bonus.
Water+SpiritorAncientorHonoredorGod
Topaz Whetstone Shard (5)
Shapeshifter's Stone Shard (3)
Gold Relic MaterialsThe Volleying One
PWR 4,272
Leader skill
400% Damage and HP for all Water Special Heroes in GvG attacks.
Battle skill
Attacks for 10,000% ATK plus 10,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is tripled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem II, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 5 per turn.
Summertime Aphrodite
PWR 4,342
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Adds 10 Special Intensity and create 2 Water Power Gem I\'s. If there is at least 1 Water Power Gem II on the board, creates 1 additional Power Gem I.
Passive skill
Every third match-hit Aphrodite creates one Water Power Gem II.
Goddess of the Surf
PWR 4,272
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Destroys all non-Water gems. For every 5 gems destroyed, creates 1 Water Power Gem III.
Passive skill
If there are at least 4 Water Power Gem II on the board, automatically mimic The Volleying One, Summertime Aphrodite, and Beach Bum Bonegrinder\'s battle skills.
Beach Bum Bonegrinder
PWR 4,556
Leader skill
300% Damage and HP for all Water Special Heroes
Battle skill
Attacks for 12,000% ATK plus 12,000% for every 25 Special Intensity, rounded down. If at least one Water Power Gem II is on the board, the damage is quadrupled.
Passive skill
Once per battle, instead of dying, survive and generate 1 Water Power Gem III, plus 1 additional per 50 Intensity, rounded down. * Increases Special Intensity by 7 per turn.
Krokat, Manifest Madness
PWR 5,613
Leader skill
200% HP for all Honored Heroes
Battle skill
Attacks for 1000% HP
Wendae, Prevaling Warrior
PWR 3,494
Leader skill
400% Damage and HP for all Water Honored Heroes in GvG attacks.
Battle skill
Generates 5 Honored Intensity and attacks for 4,000% ATK, plus 2,000% for every 5 stacks of Honored Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Passive skill
Once per battle, instead of dying, revive with 1% HP per 5 Honored Intensity and gain 50% ATK for all heroes for 2 turns.
Askooka, Clutch Guardian
PWR 3,377
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Creates 2 Water Gems both now and for the next 2 turns, plus 1 additional Water Gem per 20 Honored Intensity, rounded down.
Passive skill
Increases Honored Intensity by 5 per turn.
Aurora Materna
PWR 3,494
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 40%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Pacifica, Ocean Matriarch
PWR 3,742
Leader skill
300% Damage and HP for all Water Honored Heroes
Battle skill
Increases Honored Heroes' ATK by 50%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Contamin Core
PWR 5,244
Leader skill
200% Damage for all Creature Heroes
Battle skill
Moderately increases Water\'s effectiveness against Fire for 1 turn for all Heroes. Does not stack with itself.
Tsutone, Ship's Blight
PWR 3,494
Leader skill
400% Damage and HP for all Water Spirit Heroes in GvG attacks.
Battle skill
Generates 5 Spirit Intensity and attacks for 3,000% ATK, plus 1,500% for every 5 stacks of Spirit Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.
Century's Storm
PWR 3,494
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 35%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Gelo the Golem
PWR 3,742
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 40%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Andaria, Forge Protector
PWR 3,496
Leader skill
400% Damage and HP for all Water Ancient Heroes in GvG attacks.
Battle skill
Creates 1 Water Gem, plus 1 additional per 30 Ancient Intensity, rounded down. If the target has 'Petrify', dispel it and create 5 Water Power Gems.
Passive skill
Increases Ancient Intensity by 5 per turn.
Saphiron of the Frozen Anvil
PWR 3,377
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Generates 10 Ancient Intensity and delay the enemy's turn by 1. Adds 'Petrify' for 2 turns.
Cerulean, Claw of the Forge
PWR 3,496
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 50 Ancient Intensity, rounded down, to a higher level. Max of 9 Water Power Gems Upgraded.
Azurid, Forge God
PWR 3,494
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 40 Ancient Intensity, rounded down, to a higher level. Max of 11 Water Power Gems Upgraded.
Spirit of Generosity
PWR 3,500
Leader skill
300% REC for all Magitech Heroes
Battle skill
Creates 5 Water Gems and increses ATK of Spirit Heroes by 1% for every 2 Spirit Intensity for 2 turns up to 50% maximum.
Passive skill
Generates 5 Spirit Intensity when beginning a turn with 0.
Tilda, Frost Princess
PWR 3,371
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Lowers an enemy's DEF by 10%, plus an additional reduction based on Spirit Intensity up to 30%, until its next attack.
Passive skill
Generate 10 Spirit Intensity every turn.
The Ice Queen
PWR 3,491
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 100 stacks of Spirit Intensity, consumes all stacks and delay the enemy's turn by 3.
Nikole, Guiding Light
PWR 3,499
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 2 Water Power Gem IV's. If you have more than 75 stacks of Spirit Intensity, increase the enemy's turn timer by 3.
Thor
PWR 3,380
Leader skill
200% Damage for all Blessed Heroes
Battle skill
Become immune to enemy damage for 1 turn and cast Sutr's Bane for 3 turns. Sutr's Bane combos with Valhalla's Maiden.
Passive skill
Take 20% less damage on turn 1.
Freyja
PWR 3,250
Leader skill
300% Damage and HP for all Water God Heroes
Battle skill
Attack for 1,500% ATK and create 2 Water Gems. Gain an extra Water Gem for every 30 God Intensity.
Passive skill
When this hero attacks (not including Skills), add 10 stacks of God Intensity. Can trigger once per turn per Lustrous One.