Sky Spire I

Heroes of this affinity with at least one of these types get the bonus.
Water+SpiritorFableorDragonorAncient
4* Warden
Gold (1m)La Fata Turchina
PWR 6,996
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Apply Veracity to 3 Water Slayer Heroes. Veracity creates 5 Water Gems the next time you are hit by an enemy. Lasts 1 turn.
Passive skill
When hit by an enemy, this hero creates 5 Water Gems. * When this hero attacks, increases Water Slayer Skill Points by 10.
Miraculous Dreamweaver
PWR 8,811
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Apply Heartbreak to up to 3 Water Slayer Heroes, at a rate of 1 plus 1 additional per 150 Skill Points. Heartbreak creates 2 Water Power Gem IIs the next time you are hit by an enemy. Lasts 1 turn.
Passive skill
Once per turn when hit by an enemy, this hero creates 2 Water Power Gem IIs. Cooldown: 1 Turn
Killer skill
Increases Damage by 200% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Pinocchio, Agent of Retribution
PWR 8,811
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Creates 4 Water Power Gem IV's. If there are 5 or more Water Power Gem IV's on the board, heal for 3,000% Hero RCV.
Passive skill
If there are 8 or more Water Power Gems on the board, increases Water Slayer Heroes ATK by up to 30% for 1 turn, at a rate of 7,5% plus an additional 7,5% per 100 Skill Points.
Killer skill
Increases Damage by 200% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Dreamers of Destiny
PWR 9,987
Leader skill
300% Damage and HP for all Water Slayer Heroes
Battle skill
Apply Together at Last to up to 3 Water Slayer Heroes, at a rate of 1 plus 1 aditional per 150 Skill Points. Together at Last creates 2 Water Power Gem IVs and dispels 1 enemy Debuff the next time you are hit by an enemy. Lasts 1 turn. On next turn begin, creates 4 Water Power Gem IV's andif there are 4 or more Water Power Gem IV's on the board, heal for 3,000% Hero RCV. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Slayer Skill Points and Immortal Killer is active.
Passive skill
When hit by an enemy, this hero creates 2 Water Power Gem IVs and dispels 1 enemy Debuff. Cooldown: 1 Turn. * If there are 8 or more Water Power Gems on the board, increases Water Slayer Heroes ATK by up to 30% for 1 turn, at a rate of 7,5% plus an additional 7,5% per 100 Skill Points. * When this hero attacks, increases Water Slayer Skill Points by 10.
Killer skill
Increases Water Slayer Damage by 400% while Immortal enemies are present. * Only the Most Powerful Immortal Killer effect on each hero will apply.
Awoken Usurper
PWR 8,811
Leader skill
415% Damage, 475% HP, and 600% RCV for all Water Heroes in GvG attacks. Heroes and Relicts that passively generate any Intensity generate 10% more in GvG attacks.
Battle skill
Creates 4 Water Power Gem Is. This effect is doubled while under the effect of the 'Overflow' buff.
Malacostra
PWR 7,417
Leader skill
400% Damage and HP for all Water Commander Heroes in GvG attacks.
Battle skill
Creates 4 Water Power Gem Is. This effect is doubled while under the effect of the 'Overflow' buff.
Kampos the Indomitable
PWR 6,996
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Gem at the start of the next 3 turns. On the 4th turn, creates 5 Water Gems and if at 100 or more Skill Points, apply 'Overflow' status for 1 turn and heal for 2,000% Hero RCV. * Overflow increases the Power Gems created by Pulverizing Vice, Sunken Release, and Fathomless Burst.
Passive skill
When this hero attacks, increases Water Commander Skill Points by 10.
The Sunken Savior
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II at the start of the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and if at 50 or more Skill Points, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV. * Overflow increases the Power Gems created by Pulverizing Vice, Sunken Release, and Fathomless Burst.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
The Drakken
PWR 8,811
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 4 Water Power Gem IVs. This effect is doubled while under the effect of the 'Overflow' buff.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points.
Killer skill
Increases Damage by 200% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Titanic Terrors
PWR 9,987
Leader skill
300% Damage and HP for all Water Commander Heroes
Battle skill
Creates 1 Water Power Gem II for the next 3 turns. On the 4th turn, creates 3 Water Power Gems IIs and 4 Power Gem IV's. If above 50 Skill Points on the 4th turn, apply the 'Overflow' status for 1 turn and heal for 3,000% Hero RCV, If Overflow is active, these power Gem IV's are doubled. * On Battle Skill Activation, creates 1 Water Ultimate Gem if at or above 300 Water Commander Skill Points and Chaotic Killer is active.
Passive skill
After every 3rd attack, increases Water Commander ATK by up to 30% for the next turn, at a rate of 7.5% plus an additional 7.5% per 100 Skill Points. * When this hero attacks, increases Water Commander Skill Points by 10.
Killer skill
Increases Water Commander Damage by 400% while Chaotic enemies are present. * Only the Most Powerful Chaotic Killer effect on each hero will apply.
Witch Leckermaul
PWR 7,288
Leader skill
200% HP for all Trickster Heroes
Battle skill
Generates 1 Water Power Gem III.
Corisande, Wave Dancer
PWR 3,742
Leader skill
400% Damage and HP for all Water Fable Heroes in GvG attacks.
Battle skill
Increases Fable Heroes ATK by 55%, plus 3% per 20 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Decreases damage taken by 10% for the first 3 turns.
Drakvepo the Seaborn
PWR 3,496
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Increases Fable Intensity by 10. Creates 5 Water Gems both this and next turn. Increases RCV by 5% Per 5 Fable Intensity, rounded down, for 2 Turns.
Passive skill
Heals for 25% of RCV each time he attacks.
Ethereal Drake
PWR 3,742
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 10 stacks of Fable Intensity, rounded down.
Bashma, Hydra Core
PWR 3,998
Leader skill
300% Damage and HP for all Water Fable Heroes
Battle skill
Creates 1 Water Power Gem I, plus 1 additional for every 8 stacks of Fable Intensity, rounded down.
Passive skill
Increases the drop rate of Water Gems for the first 3 turns.
Contamin Core
PWR 5,244
Leader skill
200% Damage for all Creature Heroes
Battle skill
Moderately increases Water\'s effectiveness against Fire for 1 turn for all Heroes. Does not stack with itself.
Tsutone, Ship's Blight
PWR 3,494
Leader skill
400% Damage and HP for all Water Spirit Heroes in GvG attacks.
Battle skill
Generates 5 Spirit Intensity and attacks for 3,000% ATK, plus 1,500% for every 5 stacks of Spirit Intensity, rounded down. If there is at least one Water Power Gem on the board, attacks a second time. This ability can be used every turn.
Beaunada the Wrecking
PWR 3,377
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Creates 1 Water Gem both now and for the next 2 turns, plus 1 additional Water Gem per 20 Spirit Intensity, rounded down.
Passive skill
Increases Spirit Intensity by 5 per turn.
Century's Storm
PWR 3,494
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 35%, plus 4% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem III.
Gelo the Golem
PWR 3,742
Leader skill
300% Damage and HP for all Water Spirit Heroes
Battle skill
Increases Spirit Heroes' ATK by 40%, plus 5% per 10 Intensity, rounded down, for 1 turn. This ability can be used every turn.
Passive skill
When beginning a turn with a Water Power Gem I or higher on the board, creates a Water Power Gem IV.
Andaria, Forge Protector
PWR 3,496
Leader skill
400% Damage and HP for all Water Ancient Heroes in GvG attacks.
Battle skill
Creates 1 Water Gem, plus 1 additional per 30 Ancient Intensity, rounded down. If the target has 'Petrify', dispel it and create 5 Water Power Gems.
Passive skill
Increases Ancient Intensity by 5 per turn.
Saphiron of the Frozen Anvil
PWR 3,377
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Generates 10 Ancient Intensity and delay the enemy's turn by 1. Adds 'Petrify' for 2 turns.
Cerulean, Claw of the Forge
PWR 3,496
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 50 Ancient Intensity, rounded down, to a higher level. Max of 9 Water Power Gems Upgraded.
Azurid, Forge God
PWR 3,494
Leader skill
300% Damage and HP for all Water Ancient Heroes
Battle skill
Upgrades 2 Water Power Gems, plus 1 additional per 40 Ancient Intensity, rounded down, to a higher level. Max of 11 Water Power Gems Upgraded.